This site relates to wargaming the various conflicts, and potential conflicts, in the decades following the end of World War II with military miniatures using Modern Spearhead rules (MSH).
In the early 1980s I keenly followed military developments, but with other financial commitments, and wargame interests, I was unable to keep pace with changing military equipment and my active wargaming of the Cold War lapsed. Instead, it was replaced with a focus on the Arab-Israeli conflict. In time this also lapsed as the rules available did not deal with the level of conflict I was more interested in modelling.
However, since obtaining a copy of Modern Spearhead my “moderns” wargaming has restarted. Initially this was centred on the Arab-Israeli Wars of 1967 and 1973. Over the last few years I have once again built armies of the Cold War, specifically the European theater in the late 1970s and early 1980’s.
This is a fascinating period to wargame in part due to the introduction of a fascinating range of weapons. A raft of armour, mechanised vehicles and aircraft purchased by a range of countries provide plenty of variety.
So why did I select the Modern Spearhead rules over many others? Well firstly it extends the World War II rule set with which I am very familiar. As with Spearhead, Modern Spearhead uses a figure scale where each model vehicle represents a platoon of between three to five vehicles. Therefore a stand of infantry equates to a platoon of infantry and the basic unit of manoeuvre is the battalion. As such players are focused on decisions at brigade level and above. This fits with my main interest which is command driven and not technology focused.
While in some respects the Modern Spearhead rules are more complex than the World War II version, they are not too complex. Arguably the complexity comes from the different layers that extend the battlefield rather than the technology itself. For example a tank battalion in the 1970s is not dissimilar to one from the Second World War, however it now operates on a more complex battlefield that includes portable anti-tank systems, helicopters and electronic warfare.
The rules have a time scale where each turn represents around 15-20 minutes, though I tend to think of the time as 20-30 minutes. This provides a narrative not dissimilar to brigade and divisional engagements of the period, especially those of the Arab Israeli engagements of 1967 and 1973.
Hopefully this short introduction provides some background on my interest in these rules and period. I trust this website provides useful information for you, and that you return soon.